Name: Fractures in time
Unity Starter: HDRP Core
- Day 1: 4/15/2024
- Set up the project in the Unity Hub
- Make this document
- Make sword on blender
- Make Game idea section
- Make a starting scene on unity
- Floating sword
- "Pick up the sword" text in UI
- Neon blue futuristic floor
- Day 2: 4/16/2024
- Move project to USB in order to work on it in different classes
- Set up first basic first person controls
- Game skybox and environment
- Cursors
- Added to game idea section
- Day 3:
- Add environment noise and background music, more sound will be added in Sound
Game idea:
First person Main weapon will be the sword you find, the sword is a magic object that speaks to you telepathically. Possibly add another weapon or have the sword switch forms for each time? 10 levels will be made for the project, each a different "time" Once a level is complete you will continue to the next level through "Time fractures"
- Time-bending mechanics: Use your time-manipulation device to slow down time, rewind, or create time loops to overcome obstacles and solve puzzles.
- Era-spanning adventure: Travel through various historical periods, each with its own unique challenges, environments, and characters.
- Branching storyline: Your choices throughout the game impact the timeline, leading to different outcomes and multiple endings.
- Upgrade system: Collect chronon energy to upgrade your time-manipulation device and unlock new abilities.
- Engaging combat: Battle time-displaced creatures and bosses using a combination of weapons and time-bending powers.
- Immersive storytelling: Uncover the mystery behind the fractured timeline through dialogue, lore entries, and cinematic cutscenes.